AI Insights · Timothy · October 2021
Top 5 Tycoon Games on Android in Central America: Q3 2021
In Q3 2021, the top Tycoon games on Android in Central America showed varied performance in weekly downloads, revenue, and active users, according to Sensor Tower data.
During Q3 2021, the top 5 Tycoon games on the Android platform in Central America exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game according to Sensor Tower data.
Township from Playrix saw significant fluctuations in its weekly revenue, peaking at around $18.9K in the week of August 30. Weekly downloads for the game displayed an upward trend towards the end of the quarter, reaching approximately 26.3K in mid-September. Weekly active users initially declined but stabilized towards the end of the quarter, with a slight drop from 358.8K to 306.4K.
Hay Day by Supercell experienced a peak in weekly revenue of about $9.7K at the end of August. Downloads showed a notable increase towards the end of the quarter, reaching around 8.6K in the final week of September. Weekly active users saw a general upward trend, starting at 97.7K and ending at approximately 80.4K.
My Cafe — Restaurant Game from Melsoft Games Ltd had its highest weekly revenue of around $10.5K in early August. The game’s downloads peaked at about 9K in the same period but saw a noticeable decline towards the end of the quarter, dropping to approximately 4.1K. Active users also declined from 48K to around 33.6K by the end of September.
Family Island™ — Farming game, also by Melsoft Games Ltd, experienced a steady increase in weekly revenue, peaking at approximately $9.3K in the last week of September. The game’s weekly downloads saw a significant rise mid-quarter, reaching around 7.8K in the week of August 23. Active users fluctuated slightly but remained relatively stable, ending the quarter at about 24.6K.
Klondike Adventures: Farm Game by VIZOR APPS LTD. had its weekly revenue peak around $6.2K at the beginning of July. The game’s downloads showed a notable increase towards the end of the quarter, reaching approximately 4.6K in late August. Weekly active users saw a rise in mid-quarter, peaking at around 73.6K in late August, before stabilizing at approximately 58.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.